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SuperSocket C# is an excellent framework for developing a server-side socket application, whether you're working on a GPS server or an industrial control system. It supports various network protocol implementations and ensures your socket works efficiently. This lightweight cross-platform framework is designed to be extensible, providing flexibility for different environments. With SuperSocket, you can easily send data between clients and servers, and its source code is available for customization to meet specific project requirements.
It is an open-source framework, so any developer can implement and access it through GitHub.
IronPDF is a powerful .NET library for creating, editing, and extracting content from PDF documents. It's designed for developers who need to integrate PDF functionality into their applications. IronPDF supports various features like generating PDFs from HTML, merging PDFs, and extracting text and images from PDFs.
SuperSocket and IronPDF together can power complex server-side applications. They offer a wide range of functionalities to meet the needs of modern .NET developers. These libraries are perfect for whether you're building a data acquisition server or a robust game server where real-time chat applications are necessary.
To start using SuperSocket C#, you need to set up your .NET project. First, install the SuperSocket NuGet package. Open your project in Visual Studio and run the following command in the Package Manager Console:
Install-Package SuperSocket
Once installed, you can configure your server instance. Create a new configuration file named appsettings.json
. This file will define the server settings, including the listeners and protocols.
{
"serverOptions": {
"name": "SuperSocketServer",
"listeners": [
{
"ip": "Any",
"port": 4040
}
]
}
}
Next, create a class to configure the server. This class will read the settings from appsettings.json
and initialize the server instance.
public class ServerConfig
{
public async Task Configure()
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class ServerConfig
{
public async Task Configure()
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class ServerConfig
Public Async Function Configure() As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of YourSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
Let's look at a basic example of a SuperSocket C# application. This example demonstrates how to create a simple echo server that sends back any received data.
First, define the session class. This class will handle the socket connections and manage data communication.
public class EchoSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("New session started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Session closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
public class EchoSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("New session started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Session closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
Public Class EchoSession
Inherits AppSession
Protected Overrides Async Function OnSessionStartedAsync() As ValueTask
Await MyBase.OnSessionStartedAsync()
Console.WriteLine("New session started.")
End Function
Protected Overrides Async Function OnSessionClosedAsync(ByVal e As CloseEventArgs) As ValueTask
Await MyBase.OnSessionClosedAsync(e)
Console.WriteLine("Session closed.")
End Function
Protected Overrides Async Function OnPackageReceivedAsync(ByVal package As ReadOnlyMemory(Of Byte)) As ValueTask
Await SendAsync(package)
End Function
End Class
Next, configure and run the server with the echo session.
public class EchoServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<EchoSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class EchoServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<EchoSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class EchoServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of EchoSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
This example shows how to create a simple echo server using SuperSocket C#. The server listens for connections and echoes back any data it receives.
SuperSocket C# supports multiple listeners, allowing your server to handle different protocols and ports. This feature is useful for creating versatile applications like data acquisition servers and GPS servers.
First, update your appsettings.json
to include multiple listeners:
{
"serverOptions": {
"name": "MultiListenerServer",
"listeners": [
{
"ip": "Any",
"port": 4040
},
{
"ip": "Any",
"port": 5050
}
]
}
}
Next, configure the server to use these listeners:
public class MultiListenerServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class MultiListenerServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class MultiListenerServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of YourSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
With this setup, your server can handle connections on both ports 4040 and 5050. This capability is crucial for applications that need to manage various network protocols.
SuperSocket C# is efficient at handling binary data. This is important for applications that require binary-level compatibility, such as industrial control systems.
First, define a session class that processes binary data:
public class BinaryDataSession : AppSession
{
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
var data = package.ToArray();
Console.WriteLine("Received binary data: " + BitConverter.ToString(data));
await SendAsync(data);
}
}
public class BinaryDataSession : AppSession
{
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
var data = package.ToArray();
Console.WriteLine("Received binary data: " + BitConverter.ToString(data));
await SendAsync(data);
}
}
Public Class BinaryDataSession
Inherits AppSession
Protected Overrides Async Function OnPackageReceivedAsync(ByVal package As ReadOnlyMemory(Of Byte)) As ValueTask
Dim data = package.ToArray()
Console.WriteLine("Received binary data: " & BitConverter.ToString(data))
Await SendAsync(data)
End Function
End Class
Next, configure and run the server with the binary data session:
public class BinaryDataServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<BinaryDataSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class BinaryDataServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<BinaryDataSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class BinaryDataServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of BinaryDataSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
This example demonstrates how to receive and send binary data using SuperSocket C#. It's useful for high-performance applications that need to process binary protocols.
Maintaining socket connections is essential for ensuring reliable communication. SuperSocket C# simplifies this process.
First, define a session class that manages socket connections:
public class ConnectionSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("Connection started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Connection closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
public class ConnectionSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("Connection started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Connection closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
Public Class ConnectionSession
Inherits AppSession
Protected Overrides Async Function OnSessionStartedAsync() As ValueTask
Await MyBase.OnSessionStartedAsync()
Console.WriteLine("Connection started.")
End Function
Protected Overrides Async Function OnSessionClosedAsync(ByVal e As CloseEventArgs) As ValueTask
Await MyBase.OnSessionClosedAsync(e)
Console.WriteLine("Connection closed.")
End Function
Protected Overrides Async Function OnPackageReceivedAsync(ByVal package As ReadOnlyMemory(Of Byte)) As ValueTask
Await SendAsync(package)
End Function
End Class
Next, configure and run the server with the connection session:
public class ConnectionServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<ConnectionSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class ConnectionServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<ConnectionSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class ConnectionServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of ConnectionSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
This setup helps manage socket connections, ensuring that your server remains robust and reliable.
SuperSocket C# supports creating command-line servers. This feature is useful for applications that require simple text-based protocols.
First, define a command class that processes text commands:
public class MyCommand : IAsyncCommand<AppSession, StringPackageInfo>
{
public async ValueTask ExecuteAsync(AppSession session, StringPackageInfo package)
{
var commandKey = package.Key;
var parameters = package.Parameters;
await session.SendAsync(Encoding.UTF8.GetBytes($"You said: {string.Join(' ', parameters)}"));
}
}
public class MyCommand : IAsyncCommand<AppSession, StringPackageInfo>
{
public async ValueTask ExecuteAsync(AppSession session, StringPackageInfo package)
{
var commandKey = package.Key;
var parameters = package.Parameters;
await session.SendAsync(Encoding.UTF8.GetBytes($"You said: {string.Join(' ', parameters)}"));
}
}
Public Class MyCommand
Implements IAsyncCommand(Of AppSession, StringPackageInfo)
Public Async Function ExecuteAsync(ByVal session As AppSession, ByVal package As StringPackageInfo) As ValueTask
Dim commandKey = package.Key
Dim parameters = package.Parameters
Await session.SendAsync(Encoding.UTF8.GetBytes($"You said: {String.Join(" "c, parameters)}"))
End Function
End Class
Next, configure the server to use the command:
public class CommandLineServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<AppSession>()
.UseCommand<StringPackageParser>()
.AddCommand<MyCommand>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class CommandLineServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<AppSession>()
.UseCommand<StringPackageParser>()
.AddCommand<MyCommand>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class CommandLineServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of AppSession)().UseCommand(Of StringPackageParser)().AddCommand(Of MyCommand)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
This example shows how to create a simple command-line server using SuperSocket C#. It's ideal for lightweight text-based protocols.
Integrating IronPDF with SuperSocket in your C# applications can significantly enhance your server capabilities, especially when it comes to handling PDF files. Let's explore how to merge these two powerful libraries effectively.
IronPDF is a versatile .NET library designed for creating, editing, and extracting content from PDF documents. Whether you need to generate reports, invoices, or any other PDF-based documents, IronPDF provides an easy-to-use API to accomplish these tasks. Its main feature is its HTML script to PDF document capabilities. It's a great tool for developers looking to incorporate PDF functionality into their applications without dealing with the complexities of PDF specifications.
Imagine you have a server built with SuperSocket that needs to handle client requests for generating and sending PDF documents dynamically. By integrating IronPDF, your server can process these requests, create PDFs on the fly, and send them back to the clients seamlessly.
Here's a complete code example demonstrating how to integrate IronPDF with SuperSocket. This example sets up a simple SuperSocket server that listens for client connections, processes a request to generate a PDF, and sends the generated PDF back to the client.
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using IronPdf;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
namespace SuperSocketIronPDFExample
{
class Program
{
static void Main(string[] args)
{
var appServer = new AppServer();
var serverConfig = new ServerConfig
{
Name = "SuperSocketServer",
Ip = "Any",
Port = 2012,
Mode = SocketMode.Tcp,
MaxConnectionNumber = 100,
};
if (!appServer.Setup(serverConfig))
{
Console.WriteLine("Failed to set up!");
return;
}
appServer.NewSessionConnected += NewSessionConnected;
appServer.NewRequestReceived += NewRequestReceived;
if (!appServer.Start())
{
Console.WriteLine("Failed to start!");
return;
}
Console.WriteLine("Server is running. Press any key to stop...");
Console.ReadKey();
appServer.Stop();
}
private static void NewSessionConnected(AppSession session)
{
Console.WriteLine($"New session connected: {session.SessionID}");
}
private static void NewRequestReceived(AppSession session, StringRequestInfo requestInfo)
{
if (requestInfo.Key == "GENPDF")
{
var pdfDocument = CreatePdfDocument(requestInfo.Body);
var pdfBytes = pdfDocument.BinaryData;
session.Send(pdfBytes, 0, pdfBytes.Length);
Console.WriteLine("PDF document sent to client.");
}
}
private static PdfDocument CreatePdfDocument(string content)
{
var pdfRenderer = new ChromePdfRenderer();
var pdfDocument = pdfRenderer.RenderHtmlAsPdf(content);
return pdfDocument;
}
}
public class AppServer : AppServer<AppSession, StringRequestInfo>
{
}
public class AppSession : AppSession<AppSession, StringRequestInfo>
{
}
public class StringRequestFilterFactory : IRequestFilterFactory<StringRequestInfo>
{
public IRequestFilter<StringRequestInfo> CreateFilter(IAppServer appServer, IAppSession appSession, IPEndPoint remoteEndPoint)
{
return new TerminatorRequestFilterFactory().CreateFilter(appServer, appSession, remoteEndPoint);
}
}
}
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using IronPdf;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
namespace SuperSocketIronPDFExample
{
class Program
{
static void Main(string[] args)
{
var appServer = new AppServer();
var serverConfig = new ServerConfig
{
Name = "SuperSocketServer",
Ip = "Any",
Port = 2012,
Mode = SocketMode.Tcp,
MaxConnectionNumber = 100,
};
if (!appServer.Setup(serverConfig))
{
Console.WriteLine("Failed to set up!");
return;
}
appServer.NewSessionConnected += NewSessionConnected;
appServer.NewRequestReceived += NewRequestReceived;
if (!appServer.Start())
{
Console.WriteLine("Failed to start!");
return;
}
Console.WriteLine("Server is running. Press any key to stop...");
Console.ReadKey();
appServer.Stop();
}
private static void NewSessionConnected(AppSession session)
{
Console.WriteLine($"New session connected: {session.SessionID}");
}
private static void NewRequestReceived(AppSession session, StringRequestInfo requestInfo)
{
if (requestInfo.Key == "GENPDF")
{
var pdfDocument = CreatePdfDocument(requestInfo.Body);
var pdfBytes = pdfDocument.BinaryData;
session.Send(pdfBytes, 0, pdfBytes.Length);
Console.WriteLine("PDF document sent to client.");
}
}
private static PdfDocument CreatePdfDocument(string content)
{
var pdfRenderer = new ChromePdfRenderer();
var pdfDocument = pdfRenderer.RenderHtmlAsPdf(content);
return pdfDocument;
}
}
public class AppServer : AppServer<AppSession, StringRequestInfo>
{
}
public class AppSession : AppSession<AppSession, StringRequestInfo>
{
}
public class StringRequestFilterFactory : IRequestFilterFactory<StringRequestInfo>
{
public IRequestFilter<StringRequestInfo> CreateFilter(IAppServer appServer, IAppSession appSession, IPEndPoint remoteEndPoint)
{
return new TerminatorRequestFilterFactory().CreateFilter(appServer, appSession, remoteEndPoint);
}
}
}
Imports System
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text
Imports System.Threading.Tasks
Imports IronPdf
Imports SuperSocket.SocketBase
Imports SuperSocket.SocketBase.Protocol
Namespace SuperSocketIronPDFExample
Friend Class Program
Shared Sub Main(ByVal args() As String)
Dim appServer As New AppServer()
Dim serverConfig As New ServerConfig With {
.Name = "SuperSocketServer",
.Ip = "Any",
.Port = 2012,
.Mode = SocketMode.Tcp,
.MaxConnectionNumber = 100
}
If Not appServer.Setup(serverConfig) Then
Console.WriteLine("Failed to set up!")
Return
End If
AddHandler appServer.NewSessionConnected, AddressOf NewSessionConnected
AddHandler appServer.NewRequestReceived, AddressOf NewRequestReceived
If Not appServer.Start() Then
Console.WriteLine("Failed to start!")
Return
End If
Console.WriteLine("Server is running. Press any key to stop...")
Console.ReadKey()
appServer.Stop()
End Sub
Private Shared Sub NewSessionConnected(ByVal session As AppSession)
Console.WriteLine($"New session connected: {session.SessionID}")
End Sub
Private Shared Sub NewRequestReceived(ByVal session As AppSession, ByVal requestInfo As StringRequestInfo)
If requestInfo.Key = "GENPDF" Then
Dim pdfDocument = CreatePdfDocument(requestInfo.Body)
Dim pdfBytes = pdfDocument.BinaryData
session.Send(pdfBytes, 0, pdfBytes.Length)
Console.WriteLine("PDF document sent to client.")
End If
End Sub
Private Shared Function CreatePdfDocument(ByVal content As String) As PdfDocument
Dim pdfRenderer = New ChromePdfRenderer()
Dim pdfDocument = pdfRenderer.RenderHtmlAsPdf(content)
Return pdfDocument
End Function
End Class
Public Class AppServer
Inherits AppServer(Of AppSession, StringRequestInfo)
End Class
Public Class AppSession
Inherits AppSession(Of AppSession, StringRequestInfo)
End Class
Public Class StringRequestFilterFactory
Implements IRequestFilterFactory(Of StringRequestInfo)
Public Function CreateFilter(ByVal appServer As IAppServer, ByVal appSession As IAppSession, ByVal remoteEndPoint As IPEndPoint) As IRequestFilter(Of StringRequestInfo)
Return (New TerminatorRequestFilterFactory()).CreateFilter(appServer, appSession, remoteEndPoint)
End Function
End Class
End Namespace
This integration allows you to leverage the powerful features of IronPDF within a SuperSocket server, enabling dynamic PDF generation and efficient client-server communication.
Integrating SuperSocket with IronPDF is a powerful combination for creating dynamic, high-performance server applications that can handle PDF generation and processing seamlessly. With SuperSocket's robust socket server framework and IronPDF's comprehensive PDF functionalities, you can develop scalable and versatile applications to meet various needs, from data acquisition systems to game servers and industrial control systems.
IronPDF offers a free trial, and its licensing starts from $749, providing excellent value for the extensive capabilities it brings to your development projects. By merging these two libraries, you can streamline your server's ability to handle complex tasks efficiently, enhancing both functionality and performance.
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