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超级套接字 C#无论是开发 GPS 服务器还是工业控制系统,.NET 都是开发服务器端套接字应用程序的绝佳框架。 它支持各种网络协议实现,确保您的套接字高效运行。 这个轻量级跨平台框架的设计具有可扩展性,为不同环境提供了灵活性。 有了 SuperSocket,您可以轻松地在客户端和服务器之间发送数据,其源代码可供定制,以满足特定项目的要求。
这是一个开源框架,因此任何开发人员都可以通过 GitHub 实现和访问它。
IronPDF该工具是一个功能强大的 .NET 库,用于创建、编辑和提取 PDF 文档中的内容。 它专为需要将 PDF 功能集成到其应用程序中的开发人员而设计。 IronPDF 支持各种功能,如从 HTML 生成 PDF、合并 PDF 以及从 PDF 中提取文本和图像。
SuperSocket 和 IronPDF 可共同支持复杂的服务器端应用程序。 这些工具提供了广泛的功能,可满足现代 .NET 开发人员的需求。 无论您是要构建数据采集服务器还是需要实时聊天应用的强大游戏服务器,这些库都是您的理想选择。
要开始使用 SuperSocket C#,您需要设置您的 .NET 项目。 首先,安装 SuperSocket NuGet 软件包。 在 Visual Studio 中打开您的项目,并在软件包管理器控制台中运行以下命令:
Install-Package SuperSocket
安装完成后,您可以配置服务器实例。 创建名为 appsettings.json
的新配置文件。 该文件将定义服务器设置,包括侦听器和协议。
{
"serverOptions": {
"name": "SuperSocketServer",
"listeners": [
{
"ip": "Any",
"port": 4040
}
]
}
}
接下来,创建一个配置服务器的类。 该类将从 appsettings.json
中读取设置并初始化服务器实例。
public class ServerConfig
{
public async Task Configure()
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class ServerConfig
{
public async Task Configure()
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class ServerConfig
Public Async Function Configure() As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of YourSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
让我们来看一个 SuperSocket C# 应用程序的基本示例。 本示例演示了如何创建一个简单的回声服务器,并将接收到的任何数据发送回来。
首先,定义会话类别。 该类将处理套接字连接并管理数据通信。
public class EchoSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("New session started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Session closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
public class EchoSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("New session started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Session closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
Public Class EchoSession
Inherits AppSession
Protected Overrides Async Function OnSessionStartedAsync() As ValueTask
Await MyBase.OnSessionStartedAsync()
Console.WriteLine("New session started.")
End Function
Protected Overrides Async Function OnSessionClosedAsync(ByVal e As CloseEventArgs) As ValueTask
Await MyBase.OnSessionClosedAsync(e)
Console.WriteLine("Session closed.")
End Function
Protected Overrides Async Function OnPackageReceivedAsync(ByVal package As ReadOnlyMemory(Of Byte)) As ValueTask
Await SendAsync(package)
End Function
End Class
接下来,配置并运行带有 echo 会话的服务器。
public class EchoServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<EchoSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class EchoServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<EchoSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class EchoServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of EchoSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
本例展示了如何使用 SuperSocket C# 创建一个简单的 echo 服务器。 服务器会监听连接,并将收到的任何数据回传回去。
SuperSocket C# 支持多个监听器,允许您的服务器处理不同的协议和端口。 该功能对于创建数据采集服务器和 GPS 服务器等多功能应用程序非常有用。
首先,更新您的 appsettings.json
以包含多个监听器:
{
"serverOptions": {
"name": "MultiListenerServer",
"listeners": [
{
"ip": "Any",
"port": 4040
},
{
"ip": "Any",
"port": 5050
}
]
}
}
接下来,配置服务器以使用这些监听器:
public class MultiListenerServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class MultiListenerServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<YourSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class MultiListenerServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of YourSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
通过这种设置,服务器可以处理 4040 和 5050 端口的连接。这种能力对于需要管理各种网络协议的应用程序来说至关重要。
SuperSocket C# 可高效处理二进制数据。 这对于需要二进制兼容性的应用程序(如工业控制系统)来说非常重要。
首先,定义一个处理二进制数据的会话类:
public class BinaryDataSession : AppSession
{
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
var data = package.ToArray();
Console.WriteLine("Received binary data: " + BitConverter.ToString(data));
await SendAsync(data);
}
}
public class BinaryDataSession : AppSession
{
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
var data = package.ToArray();
Console.WriteLine("Received binary data: " + BitConverter.ToString(data));
await SendAsync(data);
}
}
Public Class BinaryDataSession
Inherits AppSession
Protected Overrides Async Function OnPackageReceivedAsync(ByVal package As ReadOnlyMemory(Of Byte)) As ValueTask
Dim data = package.ToArray()
Console.WriteLine("Received binary data: " & BitConverter.ToString(data))
Await SendAsync(data)
End Function
End Class
接下来,使用二进制数据会话配置并运行服务器:
public class BinaryDataServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<BinaryDataSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class BinaryDataServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<BinaryDataSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class BinaryDataServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of BinaryDataSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
本例演示了如何使用 SuperSocket C# 接收和发送二进制数据。 这对需要处理二进制协议的高性能应用程序非常有用。
维护套接字连接对于确保可靠通信至关重要。 SuperSocket C# 简化了这一过程。
首先,定义一个管理套接字连接的会话类:
public class ConnectionSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("Connection started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Connection closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
public class ConnectionSession : AppSession
{
protected override async ValueTask OnSessionStartedAsync()
{
await base.OnSessionStartedAsync();
Console.WriteLine("Connection started.");
}
protected override async ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
await base.OnSessionClosedAsync(e);
Console.WriteLine("Connection closed.");
}
protected override async ValueTask OnPackageReceivedAsync(ReadOnlyMemory<byte> package)
{
await SendAsync(package);
}
}
Public Class ConnectionSession
Inherits AppSession
Protected Overrides Async Function OnSessionStartedAsync() As ValueTask
Await MyBase.OnSessionStartedAsync()
Console.WriteLine("Connection started.")
End Function
Protected Overrides Async Function OnSessionClosedAsync(ByVal e As CloseEventArgs) As ValueTask
Await MyBase.OnSessionClosedAsync(e)
Console.WriteLine("Connection closed.")
End Function
Protected Overrides Async Function OnPackageReceivedAsync(ByVal package As ReadOnlyMemory(Of Byte)) As ValueTask
Await SendAsync(package)
End Function
End Class
接下来,配置并运行带有连接会话的服务器:
public class ConnectionServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<ConnectionSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class ConnectionServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<ConnectionSession>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class ConnectionServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of ConnectionSession)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
这种设置有助于管理套接字连接,确保服务器保持稳健可靠。
SuperSocket C# 支持创建命令行服务器。 该功能对于需要简单文本协议的应用程序非常有用。
首先,定义一个处理文本命令的命令类:
public class MyCommand : IAsyncCommand<AppSession, StringPackageInfo>
{
public async ValueTask ExecuteAsync(AppSession session, StringPackageInfo package)
{
var commandKey = package.Key;
var parameters = package.Parameters;
await session.SendAsync(Encoding.UTF8.GetBytes($"You said: {string.Join(' ', parameters)}"));
}
}
public class MyCommand : IAsyncCommand<AppSession, StringPackageInfo>
{
public async ValueTask ExecuteAsync(AppSession session, StringPackageInfo package)
{
var commandKey = package.Key;
var parameters = package.Parameters;
await session.SendAsync(Encoding.UTF8.GetBytes($"You said: {string.Join(' ', parameters)}"));
}
}
Public Class MyCommand
Implements IAsyncCommand(Of AppSession, StringPackageInfo)
Public Async Function ExecuteAsync(ByVal session As AppSession, ByVal package As StringPackageInfo) As ValueTask
Dim commandKey = package.Key
Dim parameters = package.Parameters
Await session.SendAsync(Encoding.UTF8.GetBytes($"You said: {String.Join(" "c, parameters)}"))
End Function
End Class
接下来,配置服务器以使用该命令:
public class CommandLineServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<AppSession>()
.UseCommand<StringPackageParser>()
.AddCommand<MyCommand>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
public class CommandLineServer
{
public static async Task Main(string[] args)
{
var host = SuperSocketHostBuilder.Create()
.UseTcpServer()
.UseSession<AppSession>()
.UseCommand<StringPackageParser>()
.AddCommand<MyCommand>()
.ConfigureAppConfiguration((hostCtx, configApp) =>
{
configApp.AddJsonFile("appsettings.json", optional: false, reloadOnChange: true);
})
.Build();
await host.RunAsync();
}
}
Public Class CommandLineServer
Public Shared Async Function Main(ByVal args() As String) As Task
Dim host = SuperSocketHostBuilder.Create().UseTcpServer().UseSession(Of AppSession)().UseCommand(Of StringPackageParser)().AddCommand(Of MyCommand)().ConfigureAppConfiguration(Sub(hostCtx, configApp)
configApp.AddJsonFile("appsettings.json", [optional]:= False, reloadOnChange:= True)
End Sub).Build()
Await host.RunAsync()
End Function
End Class
本例展示了如何使用 SuperSocket C# 创建一个简单的命令行服务器。 它是轻量级文本协议的理想选择。
在您的 C# 应用程序中集成 IronPDF 与 SuperSocket 可以显著增强服务器功能,尤其是在处理 PDF 文件时。 让我们来探讨如何有效地合并这两个功能强大的库。
IronPDF for .NET 库该工具是一个通用的 .NET 库,设计用于创建、编辑和提取 PDF 文档中的内容。 无论您是需要生成报告、发票还是其他任何基于 PDF 的文档,IronPDF 都能提供易于使用的 API 来完成这些任务。 其主要特点是HTML 到 PDF 的转换能力。 对于希望将 PDF 功能集成到其应用程序中的开发人员来说,这是一个很好的工具,无需处理复杂的 PDF 规范。
想象一下,您有一个使用 SuperSocket 构建的服务器,需要处理动态生成和发送 PDF 文档的客户端请求。 通过集成 IronPDF,您的服务器可以处理这些请求,即时创建 PDF,并将其无缝地发送回客户端。
下面是一个完整的代码示例,演示如何将 IronPDF 与 SuperSocket 集成。 本示例设置了一个简单的 SuperSocket 服务器,用于监听客户端连接、处理生成 PDF 的请求并将生成的 PDF 发送回客户端。
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using IronPdf;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
namespace SuperSocketIronPDFExample
{
class Program
{
static void Main(string[] args)
{
var appServer = new AppServer();
var serverConfig = new ServerConfig
{
Name = "SuperSocketServer",
Ip = "Any",
Port = 2012,
Mode = SocketMode.Tcp,
MaxConnectionNumber = 100,
};
if (!appServer.Setup(serverConfig))
{
Console.WriteLine("Failed to set up!");
return;
}
appServer.NewSessionConnected += NewSessionConnected;
appServer.NewRequestReceived += NewRequestReceived;
if (!appServer.Start())
{
Console.WriteLine("Failed to start!");
return;
}
Console.WriteLine("Server is running. Press any key to stop...");
Console.ReadKey();
appServer.Stop();
}
private static void NewSessionConnected(AppSession session)
{
Console.WriteLine($"New session connected: {session.SessionID}");
}
private static void NewRequestReceived(AppSession session, StringRequestInfo requestInfo)
{
if (requestInfo.Key == "GENPDF")
{
var pdfDocument = CreatePdfDocument(requestInfo.Body);
var pdfBytes = pdfDocument.BinaryData;
session.Send(pdfBytes, 0, pdfBytes.Length);
Console.WriteLine("PDF document sent to client.");
}
}
private static PdfDocument CreatePdfDocument(string content)
{
var pdfRenderer = new ChromePdfRenderer();
var pdfDocument = pdfRenderer.RenderHtmlAsPdf(content);
return pdfDocument;
}
}
public class AppServer : AppServer<AppSession, StringRequestInfo>
{
}
public class AppSession : AppSession<AppSession, StringRequestInfo>
{
}
public class StringRequestFilterFactory : IRequestFilterFactory<StringRequestInfo>
{
public IRequestFilter<StringRequestInfo> CreateFilter(IAppServer appServer, IAppSession appSession, IPEndPoint remoteEndPoint)
{
return new TerminatorRequestFilterFactory().CreateFilter(appServer, appSession, remoteEndPoint);
}
}
}
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using IronPdf;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
namespace SuperSocketIronPDFExample
{
class Program
{
static void Main(string[] args)
{
var appServer = new AppServer();
var serverConfig = new ServerConfig
{
Name = "SuperSocketServer",
Ip = "Any",
Port = 2012,
Mode = SocketMode.Tcp,
MaxConnectionNumber = 100,
};
if (!appServer.Setup(serverConfig))
{
Console.WriteLine("Failed to set up!");
return;
}
appServer.NewSessionConnected += NewSessionConnected;
appServer.NewRequestReceived += NewRequestReceived;
if (!appServer.Start())
{
Console.WriteLine("Failed to start!");
return;
}
Console.WriteLine("Server is running. Press any key to stop...");
Console.ReadKey();
appServer.Stop();
}
private static void NewSessionConnected(AppSession session)
{
Console.WriteLine($"New session connected: {session.SessionID}");
}
private static void NewRequestReceived(AppSession session, StringRequestInfo requestInfo)
{
if (requestInfo.Key == "GENPDF")
{
var pdfDocument = CreatePdfDocument(requestInfo.Body);
var pdfBytes = pdfDocument.BinaryData;
session.Send(pdfBytes, 0, pdfBytes.Length);
Console.WriteLine("PDF document sent to client.");
}
}
private static PdfDocument CreatePdfDocument(string content)
{
var pdfRenderer = new ChromePdfRenderer();
var pdfDocument = pdfRenderer.RenderHtmlAsPdf(content);
return pdfDocument;
}
}
public class AppServer : AppServer<AppSession, StringRequestInfo>
{
}
public class AppSession : AppSession<AppSession, StringRequestInfo>
{
}
public class StringRequestFilterFactory : IRequestFilterFactory<StringRequestInfo>
{
public IRequestFilter<StringRequestInfo> CreateFilter(IAppServer appServer, IAppSession appSession, IPEndPoint remoteEndPoint)
{
return new TerminatorRequestFilterFactory().CreateFilter(appServer, appSession, remoteEndPoint);
}
}
}
Imports System
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text
Imports System.Threading.Tasks
Imports IronPdf
Imports SuperSocket.SocketBase
Imports SuperSocket.SocketBase.Protocol
Namespace SuperSocketIronPDFExample
Friend Class Program
Shared Sub Main(ByVal args() As String)
Dim appServer As New AppServer()
Dim serverConfig As New ServerConfig With {
.Name = "SuperSocketServer",
.Ip = "Any",
.Port = 2012,
.Mode = SocketMode.Tcp,
.MaxConnectionNumber = 100
}
If Not appServer.Setup(serverConfig) Then
Console.WriteLine("Failed to set up!")
Return
End If
AddHandler appServer.NewSessionConnected, AddressOf NewSessionConnected
AddHandler appServer.NewRequestReceived, AddressOf NewRequestReceived
If Not appServer.Start() Then
Console.WriteLine("Failed to start!")
Return
End If
Console.WriteLine("Server is running. Press any key to stop...")
Console.ReadKey()
appServer.Stop()
End Sub
Private Shared Sub NewSessionConnected(ByVal session As AppSession)
Console.WriteLine($"New session connected: {session.SessionID}")
End Sub
Private Shared Sub NewRequestReceived(ByVal session As AppSession, ByVal requestInfo As StringRequestInfo)
If requestInfo.Key = "GENPDF" Then
Dim pdfDocument = CreatePdfDocument(requestInfo.Body)
Dim pdfBytes = pdfDocument.BinaryData
session.Send(pdfBytes, 0, pdfBytes.Length)
Console.WriteLine("PDF document sent to client.")
End If
End Sub
Private Shared Function CreatePdfDocument(ByVal content As String) As PdfDocument
Dim pdfRenderer = New ChromePdfRenderer()
Dim pdfDocument = pdfRenderer.RenderHtmlAsPdf(content)
Return pdfDocument
End Function
End Class
Public Class AppServer
Inherits AppServer(Of AppSession, StringRequestInfo)
End Class
Public Class AppSession
Inherits AppSession(Of AppSession, StringRequestInfo)
End Class
Public Class StringRequestFilterFactory
Implements IRequestFilterFactory(Of StringRequestInfo)
Public Function CreateFilter(ByVal appServer As IAppServer, ByVal appSession As IAppSession, ByVal remoteEndPoint As IPEndPoint) As IRequestFilter(Of StringRequestInfo)
Return (New TerminatorRequestFilterFactory()).CreateFilter(appServer, appSession, remoteEndPoint)
End Function
End Class
End Namespace
通过这种集成,您可以在 SuperSocket 服务器中利用 IronPDF 的强大功能,实现动态 PDF 生成和高效的客户端-服务器通信。
将 SuperSocket 与IronPDF 的综合功能在创建可无缝处理 PDF 生成和处理的动态高性能服务器应用程序方面,.NET、Java、Python 或 Node js 是一个强大的组合。 利用 SuperSocket 强大的套接字服务器框架和 IronPDF 全面的 PDF 功能,您可以开发可扩展的多功能应用程序,满足从数据采集系统到游戏服务器和工业控制系统的各种需求。
IronPDF 提供一个免费试用目前,.NET、Java、Python 或 Node js 开发工具的许可起价为 749 美元,为您的开发项目带来了丰富的功能,具有极高的性价比。 通过合并这两个库,您可以简化服务器高效处理复杂任务的能力,同时增强功能和性能。