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NativeUI C# (Cómo Funciona para Desarrolladores)

NativeUI is an essential framework for C# developers in the Grand Theft Auto (GTA) modding community. It simplifies the creation of an easy, painless nested menu system and custom banners, making it a favorite among GTA modders for its user-friendly approach and adaptability to various screen resolutions. NativeUI MOD is designed to create fast, Rockstar-like menus, echoing the style and responsiveness of nested menus found in GTA games. In this tutorial, we'll understand what NativeUI is and how we can integrate IronPDF with it.

Basics of NativeUI

NativeUI excels in creating nested menus easily, a boon for modders who wish to build sophisticated interfaces without having complex code for event-based callbacks and item descriptions. It's also adaptable to various screen resolutions, ensuring that menus are visually appealing across different displays. One of NativeUI's strengths is its painless nested menu system, allowing developers to create complex menu structures with custom instructional buttons effortlessly. For beginners, NativeUI's documentation on its wiki is a valuable resource, providing step-by-step guidance in menu creation.

Setting Up NativeUI in Visual Studio

Initial setup in Visual Studio involves downloading the NativeUI library and incorporating the .dll file into your mod project. The NativeUI library is a published package available through popular C# repositories, making it easily accessible for integration into your project. The installation is straightforward. When setting up NativeUI, ensure you have compatible versions between your development environment and the NativeUI library for optimal performance.

NativeUI C# (How It Works For Developers): Figure 1 - NativeUI

Creating Your First Menu

Creating your first menu with NativeUI is an exciting step. The library's design caters to ease of use, allowing you to add item descriptions, simple buttons, and even custom banners without much hassle. For those starting, it's advisable to begin with a basic script and gradually add more complex features as you become more comfortable with the framework. Here’s a simple example of creating a basic menu with its own textures:

using System;
using System.Windows.Forms;
using NativeUI;

public class YourFirstMenu : Script
{
    private MenuPool _menuPool;
    private UIMenu mainMenu;

    public YourFirstMenu()
    {
        _menuPool = new MenuPool();
        mainMenu = new UIMenu("NativeUI", "SELECT AN OPTION");
        _menuPool.Add(mainMenu);
        AddMenuItems(mainMenu);
        _menuPool.RefreshIndex();

        // Subscribe to event handlers for updating and input control
        Tick += OnTick;
        KeyDown += OnKeyDown;
    }

    private void AddMenuItems(UIMenu menu)
    {
        var item1 = new UIMenuItem("Item 1", "Description for Item 1");
        menu.AddItem(item1);

        // Set up an event for when an item is selected
        menu.OnItemSelect += (sender, item, index) =>
        {
            if (item == item1)
            {
                // Do something when Item 1 is selected
            }
        };
    }

    private void OnTick(object sender, EventArgs e)
    {
        // Process the pool to handle drawing and interactions
        _menuPool.ProcessMenus();
    }

    private void OnKeyDown(object sender, KeyEventArgs e)
    {
        // Toggle the visibility of the menu with F5 key
        if (e.KeyCode == Keys.F5 && !_menuPool.IsAnyMenuOpen())
            mainMenu.Visible = !mainMenu.Visible;
    }
}
using System;
using System.Windows.Forms;
using NativeUI;

public class YourFirstMenu : Script
{
    private MenuPool _menuPool;
    private UIMenu mainMenu;

    public YourFirstMenu()
    {
        _menuPool = new MenuPool();
        mainMenu = new UIMenu("NativeUI", "SELECT AN OPTION");
        _menuPool.Add(mainMenu);
        AddMenuItems(mainMenu);
        _menuPool.RefreshIndex();

        // Subscribe to event handlers for updating and input control
        Tick += OnTick;
        KeyDown += OnKeyDown;
    }

    private void AddMenuItems(UIMenu menu)
    {
        var item1 = new UIMenuItem("Item 1", "Description for Item 1");
        menu.AddItem(item1);

        // Set up an event for when an item is selected
        menu.OnItemSelect += (sender, item, index) =>
        {
            if (item == item1)
            {
                // Do something when Item 1 is selected
            }
        };
    }

    private void OnTick(object sender, EventArgs e)
    {
        // Process the pool to handle drawing and interactions
        _menuPool.ProcessMenus();
    }

    private void OnKeyDown(object sender, KeyEventArgs e)
    {
        // Toggle the visibility of the menu with F5 key
        if (e.KeyCode == Keys.F5 && !_menuPool.IsAnyMenuOpen())
            mainMenu.Visible = !mainMenu.Visible;
    }
}
Imports System
Imports System.Windows.Forms
Imports NativeUI

Public Class YourFirstMenu
	Inherits Script

	Private _menuPool As MenuPool
	Private mainMenu As UIMenu

	Public Sub New()
		_menuPool = New MenuPool()
		mainMenu = New UIMenu("NativeUI", "SELECT AN OPTION")
		_menuPool.Add(mainMenu)
		AddMenuItems(mainMenu)
		_menuPool.RefreshIndex()

		' Subscribe to event handlers for updating and input control
		AddHandler Me.Tick, AddressOf OnTick
		AddHandler Me.KeyDown, AddressOf OnKeyDown
	End Sub

	Private Sub AddMenuItems(ByVal menu As UIMenu)
		Dim item1 = New UIMenuItem("Item 1", "Description for Item 1")
		menu.AddItem(item1)

		' Set up an event for when an item is selected
		AddHandler menu.OnItemSelect, Sub(sender, item, index)
			If item = item1 Then
				' Do something when Item 1 is selected
			End If
		End Sub
	End Sub

	Private Sub OnTick(ByVal sender As Object, ByVal e As EventArgs)
		' Process the pool to handle drawing and interactions
		_menuPool.ProcessMenus()
	End Sub

	Private Sub OnKeyDown(ByVal sender As Object, ByVal e As KeyEventArgs)
		' Toggle the visibility of the menu with F5 key
		If e.KeyCode = Keys.F5 AndAlso Not _menuPool.IsAnyMenuOpen() Then
			mainMenu.Visible = Not mainMenu.Visible
		End If
	End Sub
End Class
$vbLabelText   $csharpLabel

This script sets up a basic menu with one item and handles its selection. NativeUI utilizes event-based callbacks, which means actions in your menus will trigger specific events, making your UI interactive and responsive.

Enhancing User Interaction

A key aspect of NativeUI is its ability to create menus that are both functional and user-friendly. The library supports mouse controls. In addition to mouse controls, NativeUI boasts comprehensive controller support, ensuring that menus are easily navigable with game controllers. You can further enhance user interaction by adding custom instructional buttons, which guide users through the menu options.

Customizing Menus

NativeUI allows for a high degree of customization. You can decorate your menus with your own textures and custom banners, giving them a unique look that stands out. Adding these personal touches not only makes your menus more visually appealing but also creates a more immersive experience for users.

private void CustomizeMenu(UIMenu menu)
{
    // Set a custom banner texture for the menu
    menu.SetBannerType("texture.png");

    // Change the color of a specific menu item to red
    menu.ChangeItemColour("Item 1", System.Drawing.Color.FromArgb(255, 0, 0));
}
private void CustomizeMenu(UIMenu menu)
{
    // Set a custom banner texture for the menu
    menu.SetBannerType("texture.png");

    // Change the color of a specific menu item to red
    menu.ChangeItemColour("Item 1", System.Drawing.Color.FromArgb(255, 0, 0));
}
Private Sub CustomizeMenu(ByVal menu As UIMenu)
	' Set a custom banner texture for the menu
	menu.SetBannerType("texture.png")

	' Change the color of a specific menu item to red
	menu.ChangeItemColour("Item 1", System.Drawing.Color.FromArgb(255, 0, 0))
End Sub
$vbLabelText   $csharpLabel

IronPDF: C# PDF Library

NativeUI C# (How It Works For Developers): Figure 2 - IronPDF

IronPDF is a comprehensive library in .NET for working with PDF files. It enables developers to create new PDFs, edit existing ones, and convert HTML to PDF, making it a necessary library for any C# application that needs to handle PDF documents.

Implementing IronPDF in a NativeUI Application

Integrating IronPDF in a C# project with NativeUI requires adding the IronPDF package to your Visual Studio project. This can be done easily via NuGet Package Manager in Visual Studio. Once set up, you can use IronPDF's features alongside the UI elements created with NativeUI.

Consider an application where you need to generate a report based on user input from a NativeUI interface. Here’s how you can achieve this using IronPDF:

using IronPdf;
using NativeUI;
using System;

public class ReportGenerator : Script
{
    private MenuPool _menuPool;
    private UIMenu mainMenu;

    public ReportGenerator()
    {
        _menuPool = new MenuPool();
        mainMenu = new UIMenu("Report Generator", "SELECT AN OPTION");
        _menuPool.Add(mainMenu);
        AddPdfGenerationOption(mainMenu);
        _menuPool.RefreshIndex();

        // Subscribe to event handlers for updating and input control
        Tick += OnTick;
        KeyDown += OnKeyDown;
    }

    private void AddPdfGenerationOption(UIMenu menu)
    {
        var generateReportItem = new UIMenuItem("Generate Report", "Create a PDF report");
        menu.AddItem(generateReportItem);

        // Set up an event for when an item is selected
        menu.OnItemSelect += (sender, item, index) =>
        {
            if (item == generateReportItem)
            {
                CreatePdfReport();
            }
        };
    }

    private void CreatePdfReport()
    {
        var renderer = new ChromePdfRenderer();
        var pdf = renderer.RenderHtmlAsPdf("<h1>Report</h1><p>Report details...</p>");
        pdf.SaveAs("Report.pdf");

        // Notification to the user that the PDF report has been generated
        Console.WriteLine("PDF report generated and saved as Report.pdf");
    }

    private void OnTick(object sender, EventArgs e)
    {
        // Process the pool to handle drawing and interactions
        _menuPool.ProcessMenus();
    }

    private void OnKeyDown(object sender, KeyEventArgs e)
    {
        // Toggle the visibility of the menu with F5 key
        if (e.KeyCode == Keys.F5 && !_menuPool.IsAnyMenuOpen())
            mainMenu.Visible = !mainMenu.Visible;
    }
}
using IronPdf;
using NativeUI;
using System;

public class ReportGenerator : Script
{
    private MenuPool _menuPool;
    private UIMenu mainMenu;

    public ReportGenerator()
    {
        _menuPool = new MenuPool();
        mainMenu = new UIMenu("Report Generator", "SELECT AN OPTION");
        _menuPool.Add(mainMenu);
        AddPdfGenerationOption(mainMenu);
        _menuPool.RefreshIndex();

        // Subscribe to event handlers for updating and input control
        Tick += OnTick;
        KeyDown += OnKeyDown;
    }

    private void AddPdfGenerationOption(UIMenu menu)
    {
        var generateReportItem = new UIMenuItem("Generate Report", "Create a PDF report");
        menu.AddItem(generateReportItem);

        // Set up an event for when an item is selected
        menu.OnItemSelect += (sender, item, index) =>
        {
            if (item == generateReportItem)
            {
                CreatePdfReport();
            }
        };
    }

    private void CreatePdfReport()
    {
        var renderer = new ChromePdfRenderer();
        var pdf = renderer.RenderHtmlAsPdf("<h1>Report</h1><p>Report details...</p>");
        pdf.SaveAs("Report.pdf");

        // Notification to the user that the PDF report has been generated
        Console.WriteLine("PDF report generated and saved as Report.pdf");
    }

    private void OnTick(object sender, EventArgs e)
    {
        // Process the pool to handle drawing and interactions
        _menuPool.ProcessMenus();
    }

    private void OnKeyDown(object sender, KeyEventArgs e)
    {
        // Toggle the visibility of the menu with F5 key
        if (e.KeyCode == Keys.F5 && !_menuPool.IsAnyMenuOpen())
            mainMenu.Visible = !mainMenu.Visible;
    }
}
Imports IronPdf
Imports NativeUI
Imports System

Public Class ReportGenerator
	Inherits Script

	Private _menuPool As MenuPool
	Private mainMenu As UIMenu

	Public Sub New()
		_menuPool = New MenuPool()
		mainMenu = New UIMenu("Report Generator", "SELECT AN OPTION")
		_menuPool.Add(mainMenu)
		AddPdfGenerationOption(mainMenu)
		_menuPool.RefreshIndex()

		' Subscribe to event handlers for updating and input control
		AddHandler Me.Tick, AddressOf OnTick
		AddHandler Me.KeyDown, AddressOf OnKeyDown
	End Sub

	Private Sub AddPdfGenerationOption(ByVal menu As UIMenu)
		Dim generateReportItem = New UIMenuItem("Generate Report", "Create a PDF report")
		menu.AddItem(generateReportItem)

		' Set up an event for when an item is selected
		AddHandler menu.OnItemSelect, Sub(sender, item, index)
			If item = generateReportItem Then
				CreatePdfReport()
			End If
		End Sub
	End Sub

	Private Sub CreatePdfReport()
		Dim renderer = New ChromePdfRenderer()
		Dim pdf = renderer.RenderHtmlAsPdf("<h1>Report</h1><p>Report details...</p>")
		pdf.SaveAs("Report.pdf")

		' Notification to the user that the PDF report has been generated
		Console.WriteLine("PDF report generated and saved as Report.pdf")
	End Sub

	Private Sub OnTick(ByVal sender As Object, ByVal e As EventArgs)
		' Process the pool to handle drawing and interactions
		_menuPool.ProcessMenus()
	End Sub

	Private Sub OnKeyDown(ByVal sender As Object, ByVal e As KeyEventArgs)
		' Toggle the visibility of the menu with F5 key
		If e.KeyCode = Keys.F5 AndAlso Not _menuPool.IsAnyMenuOpen() Then
			mainMenu.Visible = Not mainMenu.Visible
		End If
	End Sub
End Class
$vbLabelText   $csharpLabel

Conclusion

NativeUI C# (How It Works For Developers): Figure 3 - License

The integration of IronPDF with NativeUI in C# applications is a powerful combination that can significantly enhance functionality and user experience. Whether it's for creating business reports, educational tools, or comprehensive data forms, this combination provides a robust platform for developers to build sophisticated and high-quality applications. With creativity and thoughtful implementation, the potential applications of this integration are vast and diverse.

Get started with IronPDF's free trial and explore its full potential. When you're ready to commit, licenses begin at just $799 - a small price for such powerful capabilities!

Preguntas Frecuentes

¿Cómo puedo crear sistemas de menús anidados en C# para modificaciones de juegos?

NativeUI es un marco que simplifica la creación de sistemas de menús anidados para modificaciones de juegos, especialmente dentro de la comunidad de Grand Theft Auto. Permite a los desarrolladores construir interfaces sofisticadas sin código complejo, asegurando compatibilidad con varias resoluciones de pantalla.

¿Cómo integro una biblioteca PDF con un sistema de menús en C#?

Puedes integrar IronPDF con un sistema de menús en C# como NativeUI instalando IronPDF a través del Administrador de paquetes NuGet en Visual Studio. Esta integración te permite generar y manipular PDFs basados en las entradas de usuario recogidas desde la interfaz del menú.

¿Cuáles son las opciones de personalización disponibles en NativeUI para aplicaciones C#?

NativeUI ofrece amplias opciones de personalización para aplicaciones C#, incluyendo texturas personalizadas y banners para menús. Estas características permiten a los desarrolladores crear menús visualmente distintivos que mejoran la experiencia del usuario.

¿Cuál es el proceso para configurar NativeUI en Visual Studio?

Para configurar NativeUI en Visual Studio, descarga la biblioteca NativeUI y añade el archivo .dll a tu proyecto. Asegúrate de que tu entorno de desarrollo sea compatible con la biblioteca para asegurar un rendimiento óptimo. La documentación de la biblioteca proporciona instrucciones detalladas de configuración.

¿Qué ventajas ofrece NativeUI para la interacción del usuario en modificaciones?

NativeUI mejora la interacción del usuario al proporcionar soporte para entradas de mouse y controlador, haciendo que los menús sean fácilmente navegables. También permite a los desarrolladores incluir botones de instrucción personalizados, que pueden guiar a los usuarios a través de varias opciones de menú de manera efectiva.

¿Cómo pueden los callbacks basados en eventos mejorar las interacciones del menú en el desarrollo en C#?

Los callbacks basados en eventos en NativeUI permiten a los desarrolladores crear menús receptivos e interactivos al activar eventos específicos según las acciones del usuario. Esta característica simplifica la gestión de interacciones del menú y mejora significativamente la experiencia del usuario.

¿Qué recursos están disponibles para aprender a usar NativeUI en C#?

Los desarrolladores pueden acceder a la wiki de GitHub de NativeUI, que ofrece recursos y documentación completa. Estos recursos proporcionan una guía paso a paso para crear y personalizar menús utilizando el marco de NativeUI en aplicaciones C#.

¿Cómo puedo generar informes PDF desde un sistema de menús en C#?

Puedes generar informes PDF desde un sistema de menús en C# integrando IronPDF con tu aplicación NativeUI. Una vez integrado, puedes utilizar IronPDF para crear informes basados en las entradas del usuario recopiladas a través de la interfaz del menú.

Curtis Chau
Escritor Técnico

Curtis Chau tiene una licenciatura en Ciencias de la Computación (Carleton University) y se especializa en el desarrollo front-end con experiencia en Node.js, TypeScript, JavaScript y React. Apasionado por crear interfaces de usuario intuitivas y estéticamente agradables, disfruta trabajando con frameworks modernos y creando manuales bien ...

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